

One will be the bribe they openly offer to the customs inspector, while the other two contain whatever soda they’re attempting to bootleg. The round starts with each player simultaneously choosing three cards to set out on the table. Each suitcase contains anywhere between 0 and 3 bottles of soda. Each round, one player takes on the role of a customs official inspecting suitcases at the border, while the other players offer bribes in an attempt to get their goods across.Įach would-be smuggler is dealt five cards, representing suitcases. In Soda Smugglers, players try to provide the soda supply to match ravenous black market demand. If we assume that each entry in Criminal Capers establishes canon for the others, which seems reasonable, then all three take place in a world where soda is a controlled substance. Finally, all three feature absolutely fabulous art from Paul K. You might even be able to teach all three in that time, actually, assuming a particularly keen audience. All three feature simple rules, easily teachable in under five minutes. All three games- Soda Smugglers, Pumafiosi, and Hot Lead-occupy a seedy underworld of anthropomorphic animal gangsters and cops.
SODA PLAYER REVIEW SERIES
Called the Criminal Capers trilogy, the series consists of three card games. Soda Smugglers is the first in a series of three games from designer Reiner Knizia and publisher Bitewing Games.
